Zombies. They’re kind of a big deal right now. Spanning from Dawn of the Dead to the Left 4 Dead franchise of video games to novels such as The Zombie Survival Guide and World War Z, we really freaking love zombies. And why not? They’re good stuff, playing off of a lot of our emotions and a sense of weakness. Death is scary enough, but the concept of coming back up out of the dirt and gnawing on everyone we hold dear is a troubling concept to say the least.
One thing that I think is really cool about zombies is that there is always a different twist on their origin. In Dance of the Dead the zombies are up and shambling because of radiation before a bunch of high schoolers and the gym teacher take them out. In the Evil Dead franchise (counting deadites as zombies here, please refrain from any fan rage) they crawl out of the woodwork because of a demonic force tied to the Necronomicon and are put down by the best horror film hero ever. The shamblers from Dawn of the Dead are caused by a pandemic before they start gnawing at their loved ones. In The Serpent and the Rainbow they’re up and moving from good ol’ fashion practical voodoo.
I could spend the rest of the blog post talking about different origins for zombies, including great movies like Jack Brooks: Monster Slayer, Re-Animator, and Night of the Creeps. However, at this moment I think you get my point.
Zombies were going to be a challenge for HorrorScope, but I was all for it. Good thing I was, they were the ones that generated the most interest when I started talking up the game to my friends. I went for a much more general approach from my initial design and started referring to them as the Risen.
Technically, Risen are an amalgam of several different Species that I was initially tossing around concepts for. I didn’t want HorrorScope to get over-corpsed with a bunch of different takes on the walking dead, so I summed them all up into one Species and decided to allow the players to choose their origin by deciding on what sort of Patron Power they wanted. My basic premise became “you’re a corpse, walking around…thus you are a Risen.”
The only thing I left out was Risen created by disease and rendered mindless. I couldn’t see them being that much fun to play, but that’s just me. I sequestered them away as the zombies that the Risen regard as “that guy”, a private little shame that’s better put back in the ground. Zombie hordes are great for mob antagonists, but sitting at a table behind a pile of dice repeating “Braaaaaaaaaaaaaiiiiiiiiiiinnnnnnnnns” would have to get boring. The Risen can think, the Risen can feel all of the sorrow and rage from a life lost. In my mind, that makes them compelling and sympathetic. I also wanted to break away from the classic zombie horde mindset for Risen. I wanted them to be badasses that could take one heck of a whooping before they went down.
For my initial offering of the game, I wrote up four different “breeds” of zombies. Some are classics with a new twist, others are something completely new to really liven (no pun intended) up play.
The type of Risen I thought of first were the Altered. On the most basic of levels you are a corpse (or several corpse pieces stitched together) that was brought back to life by science. Either intentionally or not, you are sort of a weaponized cadaver. Altered were inspired by movies such as Frankenstein and Re-Animator.
Next up came Rage. Usually victims themselves, Rage Risen felt all of the anger that death has to offer and it denied them their dirt nap. Fixated on vengeance, justice, or whatever they choose to call it; Rage Risen are cursed to walk again until their work is done. Or until they’re put down for good. These bad boys were inspired by the movie Shallow Ground.
Playing directly off of Rage, I came up with Judges. Just like those Raging corpses, they experienced all of the anger and sorrow of death, whether or not it was for a good cause. Unlike the Ragers, Judges learned from that raw emotion found in the moment of death. Now they’re walking again, more saints than monsters, trying to spare others from the fate they suffered.
The final Risen came straight from old school myth and lore: the Bewitched. I knew that I wanted to do a take on Witches that was at least partially inspired by voodoo, and the Bewitched are their victims. Bewitched Risen come back from the grave because they themselves were killed by nefarious magics, stuff so dark that it denies even the victim access to the afterlife. Or that’s at least what the Bewitched like to think.
That’s it for the Risen right now, but we’re sure to be back on the topic as the game continues to evolve. Make sure to drop by our Facebook fan here: http://tinyurl.com/6rpr5m8 and drop a Like if you..well… like what you’re seeing of HorrorScope. Until next time, keep it scary kids.